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Oceanhorn galo do vento
Oceanhorn galo do vento




oceanhorn galo do vento

You have a three-hit combo, and the final hit of the combo will be a stronger strike with a high critical chance.

oceanhorn galo do vento

There are a few nice uses of the elemental spells you cast with your gun, such as freezing water to make a platform before floating off to a distant island, but these moments don't happen often enough, and in combat, the caster gun is, unfortunately, mostly useless.Ĭombat, on the whole, is just a little bit underwhelming. Instead I usually just had to stand in a different location while shooting targets with my spells. While playing Oceanhorn 2 I never truly had that "aha!" moment, that sense of accomplishment after discovering the solution forward. The problem is that most of the puzzles aren't particularly difficult or engaging, and they just feel like arbitrary roadblocks to progression instead of something inspired. It's not all that bad in concept, but in practice, Oceanhorn 2 becomes fairly tedious fairly quickly. You still have to get to a specific point, and on the way, you'll be gathering items and flipping switches in order to open the path forward. The overworld is just there to walk through - and is largely pointless aside from one or two side areas you can discover - but once you get to the larger outdoor areas, such as the Owru Jungle, it just turns into an open-plan Zelda dungeon.

oceanhorn galo do vento

Only, the whole game is, pretty much, a Zelda dungeon. First, you'll go into the jungle to meet the Owru tribe - they're basically owl-people - and you'll be slashing through a variety of enemies before approaching the beacon, which essentially turns the game into a traditional Zelda dungeon. If you've played a 3D Zelda game other than Breath of the Wild, you know what to expect. You'll soon meet the entirely suspicious leader of White City and set off on your quest to find the three McGuffins. You're first big location is White City, and it's impressive in size, but fairly small in terms of things actually worth taking a look at - which is, unfortunately, the story for most of Oceanhorn 2's locations. Once Oceanhorn 2: Knights of the Lost Realm kicks off you find yourself moving across a large overworld, solving puzzles and flipping switches in order to make your way through the world and do away with whatever looming evil threatens all that is good and just.

#OCEANHORN GALO DO VENTO SERIES#

This game is the epitome of games inspired by The Legend of Zelda - then the only question that remains is if it holds up to the series it takes so much inspiration from. It follows a young boy who leaves his home village and ends up traveling across the world to collect three themed emblems to quash an evil threat. It knows it is heavily inspired by classic The Legend of Zelda games, and it wants you to know that too. Oceanhorn 2: Knights of the Lost Realm is not afraid to wear its heart on its sleeve.






Oceanhorn galo do vento